09 February 2025

Gry Online: “Sid Meier’s Civilization 7 review – a bit like early access, but at full price”

The American studio Firaxis promised a revolution and kept its word – Civilization 7 is a revolutionary installment. Without hesitation, he takes on the greatest sanctities of the series, destroys the old order and introduces a new order. The problem is that this revolution is still going on – barricades are still being erected in the streets, and smoke is rising over the city. And we will wait a little longer before the old goes away for good, and the new one solidifies, learns from its first mistakes and – most importantly – repairs the distortions. Because there are simply a lot of them in this revolutionary mess.

Currently, Civilization 7 is a chaotic mix of interesting ideas, classic solutions for the series, a lot of minor and major bugs, wonderful audiovisual setting, misguided simplifications and unclear mechanics. As a result, apart from the moments when the game drew me in so much that it was difficult for me to tear myself away, there were also a lot of moments when I couldn’t find basic information, key mechanics didn’t work or the gameplay was simply tiring. And above all this, there is a red flag in the form of a cut out fourth epoch (the one with computers or the conquest of space), the absence of which is simply felt. Which, by the way, is a clear reminder that the revolution in the series is not only about gameplay changes, but also about a stronger focus on monetization.

Adam Zechenter

It feels odd to link to a review in a language I don’t speak, and to comment on a game I haven’t played yet, but based on the translation this article best represents my own impressions on Civilization VII, at least from the early previews and gameplay videos from Firaxis and content creators. In short: huge changes to game mechanics that are paired with poor and even baffling implementation, bad UI, and lots of unfinished work that cannot, for me at least, justify the initial high price.